Module:College color
-- -- This module implements Template:CollegePrimaryHex, Lua error: Cannot create process: proc_open(/home4/iltornan/lua/error.log): Failed to open stream: No such file or directory, -- Template:CollegePrimaryColorLink, Template:CollegeSecondaryHex, -- Template:CollegeSecondaryStyle, Template:CollegeSecondaryColorLink, and Template:NCAA color -- local p = {}
local data_module = "Module:College color/data"
local function stripwhitespace(text) return text:match("^%s*(.-)%s*$") end local function sRGB ( v ) if (v <= 0.03928) then v = v / 12.92 else v = math.pow((v+0.055)/1.055, 2.4)
end
return v end local function color2lum( origc ) local c = stripwhitespace(origc or ):lower()
-- remove leading # (if there is one) c = mw.ustring.match(c, '^[#]*([a-f0-9]*)$')
-- split into rgb local cs = mw.text.split(c or , ) if( #cs == 6 ) then local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[2]))/255 ) local G = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[4]))/255 ) local B = sRGB( (16*tonumber('0x' .. cs[5]) + tonumber('0x' .. cs[6]))/255 )
L = 0.2126 * R + 0.7152 * G + 0.0722 * B return L elseif ( #cs == 3 ) then local R = sRGB( (16*tonumber('0x' .. cs[1]) + tonumber('0x' .. cs[1]))/255 ) local G = sRGB( (16*tonumber('0x' .. cs[2]) + tonumber('0x' .. cs[2]))/255 ) local B = sRGB( (16*tonumber('0x' .. cs[3]) + tonumber('0x' .. cs[3]))/255 )
L = 0.2126 * R + 0.7152 * G + 0.0722 * B return L end
-- failure error('Invalid hex color ' .. origc, 2) end
local function remove_sport(team) team = mw.ustring.gsub(team, "%s*<[Bb][Rr][^<>]*>%s*", ' '); team = mw.ustring.gsub(team, " [Tt]eam$", ) team = mw.ustring.gsub(team, " [Bb]asketball$", ) team = mw.ustring.gsub(team, " [Bb]aseball$", ) team = mw.ustring.gsub(team, " [Cc]ross [Cc]ountry$", ) team = mw.ustring.gsub(team, " [Ff]ield [Hh]ockey$", ) team = mw.ustring.gsub(team, " [Ff]ootball$", ) team = mw.ustring.gsub(team, " [Gg]olf$", ) team = mw.ustring.gsub(team, " [Gg]ymnastics$", ) team = mw.ustring.gsub(team, " [Ii]ce [Hh]ockey$", ) team = mw.ustring.gsub(team, " [Ll]acrosse$", ) team = mw.ustring.gsub(team, " [Rr]owing$", ) team = mw.ustring.gsub(team, " [Ss]ki$", ) team = mw.ustring.gsub(team, " [Ss]occer$", ) team = mw.ustring.gsub(team, " [Ss]oftball$", ) team = mw.ustring.gsub(team, " [Ss]wim$", ) team = mw.ustring.gsub(team, " [Tt]ennis$", ) team = mw.ustring.gsub(team, " [Tt]rack [Aa]nd [Ff]ield$", ) team = mw.ustring.gsub(team, " [Vv]olleyball$", ) team = mw.ustring.gsub(team, " [Ww]restling$", ) team = mw.ustring.gsub(team, " [Ww]omen's$", ) team = mw.ustring.gsub(team, " [Mm]en's$", )
return team end local function get_colors(team, unknown) team = stripwhitespace(team or ) unknown = unknown or {"DCDCDC", "000000"}
local use_default = { [""] = 1, ["retired"] = 1, ["free agent"] = 1, }
local colors = nil
if ( team and use_default[team:lower()] ) then colors = {"DCDCDC", "000000"} else local all_colors = mw.loadData(data_module) colors = all_colors[team] if ( colors and type(colors) == 'string' ) then colors = all_colors[colors] end end
return colors or unknown end
local function team_color(team, num, num2) local colors = get_colors(team, nil)
num = tonumber(num:match('[1-3]') or '0') num2 = tonumber(num2:match('[1-3]') or '0') if ( num ) then return colors[num] or colors[num2] or else return end end
local function team_style1(team, borderwidth, fontcolor) local colors = get_colors(team, nil)
local color = '#' .. (colors[3] or colors[2] or ) local style = 'background-color:#' .. (colors[1] or ) .. ';color:' .. (fontcolor or color) .. ';' -- remove the border if it's nearly white if ((1 + 0.05)/(color2lum(color) + 0.05) < 1.25) then borderwidth = '0' end borderwidth = tonumber(borderwidth or '2') or 0 if (borderwidth > 0 and color ~= '#FFFFFF') then style = style .. ' border:' .. borderwidth .. 'px solid ' .. color .. ';' end
return style end
local function team_style2(team, borderwidth, fontcolor) local colors = get_colors(team, nil)
local color = '#' .. (colors[1] or ) local style = 'background-color:#' .. (colors[3] or colors[2] or ) .. ';color:' .. (fontcolor or color) .. ';' -- remove the border if it's nearly white if ((1 + 0.05)/(color2lum(color) + 0.05) < 1.25) then borderwidth = '0' end borderwidth = tonumber(borderwidth or '2') or 0 if (borderwidth > 0 and color ~= '#FFFFFF') then style = style .. ' border:' .. borderwidth .. 'px solid ' .. color .. ';' end
return style end
local function team_header1(team, borderwidth) local colors = get_colors(team, nil) -- set the default background local background = (colors[1] or 'FFFFFF'):upper() -- set background to white if it's nearly white if ((1 + 0.05)/(color2lum(background) + 0.05) < 1.25) then background = 'FFFFFF' end -- now pick a font color local fontcolor = '000000' -- compute the luminosity of the background local lum = color2lum(background) -- compute the contrast with white and black local wcontrast = (1 + 0.05)/(lum + 0.05) local bcontrast = (lum + 0.05)/(0 + 0.05) -- select the text color with the best contrast if( bcontrast > wcontrast + 1.25 ) then fontcolor = '000000' else fontcolor = 'FFFFFF' end
local style if( background == 'FFFFFF' ) then style = 'background-color:none;color:#' .. fontcolor .. ';' else style = 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';' end
if borderwidth then borderwidth = tonumber(borderwidth or '2') or 0 local bordercolor = (colors[3] or colors[2] or 'FFFFFF'):upper() if (borderwidth > 0 and bordercolor ~= 'FFFFFF') then -- do not add a border if it's nearly white if ((1 + 0.05)/(color2lum(bordercolor) + 0.05) >= 1.25) then style = style .. ' border:' .. borderwidth .. 'px solid #' .. bordercolor .. ';' end end end return style end
local function team_header2(team) local colors = get_colors(team, nil) -- set the default background local background = (colors[3] or colors[2] or 'FFFFFF'):upper() -- set background to white if it's nearly white if ((1 + 0.05)/(color2lum(background) + 0.05) < 1.25) then background = 'FFFFFF' end -- if the background is white, then use the primary background instead if( background == 'FFFFFF' ) then background = (colors[1] or 'FFFFFF'):upper() end -- now pick a font color local fontcolor = '000000' -- compute the luminosity of the background local lum = color2lum(background) -- compute the contrast with white and black local wcontrast = (1 + 0.05)/(lum + 0.05) local bcontrast = (lum + 0.05)/(0 + 0.05) -- select the text color with the best contrast if( bcontrast > wcontrast + 1.25 ) then fontcolor = '000000' else fontcolor = 'FFFFFF' end if( background == 'FFFFFF' ) then return 'background-color:none;color:#' .. fontcolor .. ';' else return 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';' end end
local function team_stripe1(team, borderwidth) local colors = get_colors(team, nil)
-- set the default scheme local background = colors[1] or local fontcolor = colors[2] or local bordercolor = (colors[3] or colors[2] or ):upper() borderwidth = tonumber(borderwidth or '3') or 0
-- if there is no tertiary color, then pick a font color if (colors[3] == nil) then -- compute the luminosity of the background local lum = color2lum(colors[1]) -- compute the contrast with white and black local wcontrast = (1 + 0.05)/(lum + 0.05) local bcontrast = (lum + 0.05)/(0 + 0.05) -- select the text color with the best contrast if( bcontrast > wcontrast + 1.25 ) then fontcolor = '000000' else fontcolor = 'FFFFFF' end end
-- finally build the style string local style = if (borderwidth > 0) then -- use the primary as the border if the border is white or close to white local bordercontrast = (1 + 0.05)/(color2lum(bordercolor) + 0.05) if (bordercontrast < 1.25) then bordercolor = background local fontcontrast = (1 + 0.05)/(color2lum(colors[2] or 'FFFFFF') + 0.05) if (fontcontrast < 1.25) then fontcolor = colors[2] or 'FFFFFF' end end style = style .. ' border:' .. borderwidth .. 'px solid #' .. bordercolor .. ';' style = style .. ' border-left: none; border-right: none;' style = style .. ' box-shadow: inset 0 2px 0 #FEFEFE, inset 0 -2px 0 #FEFEFE;' end style = 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';' .. style
return style end
local function team_list(frame, team, num1, num2, num3, num4, num5, sep) local function colorbox( h ) local r = mw.html.create() r:tag('span') :css('background-color', '#' .. (h or )) :css('border', '1px solid #000') :wikitext(' ') return tostring(r) end
local colors = get_colors(team, 'unknown')
if type(colors) ~= 'table' then return end
local nums = { tonumber(num1:match('[1-5]') or '0') or 0, tonumber(num2:match('[1-5]') or '0') or 0, tonumber(num3:match('[1-5]') or '0') or 0, tonumber(num4:match('[1-5]') or '0') or 0, tonumber(num5:match('[1-5]') or '0') or 0}
local colorboxes = {} local colornames = {} local colororder = {'1','2','3','4','5'} local order = colors['order'] or if(order ~= ) then colororder = mw.text.split(order, ) end for k,v in pairs(colororder) do i = tonumber(v) or 0 if ( nums[i] > 0 ) then if( colors['name' .. nums[i]]) then table.insert(colornames,colors['name' .. nums[i]]) table.insert(colorboxes,colorbox(colors[nums[i]] or )) end end end
local res = if (#colornames == 1) then res = colornames[1] elseif (#colornames == 2) then res = colornames[1] .. ' and ' .. colornames[2] elseif (#colornames > 2) then res = colornames[1] for i=2,#colornames do if( i < #colornames ) then res = res .. ', ' .. colornames[i] else res = res .. ', and ' .. colornames[i] end end end
if (colors['cite']) then res = res .. frame:preprocess('[1]') end if (colors['ref']) then res = res .. '[' .. colors['ref'] .. ']' end if (colors['ref2']) then res = res .. '[' .. colors['ref2'] .. ']' end
if (#colornames > 0) then res = res .. sep end
if (#colorboxes > 0) then res = res .. table.concat(colorboxes, ' ') end
return res end
local function team_check(team, unknown) local colors = get_colors(team, unknown) if type(colors) == 'table' then return 'known' else return unknown end end
function p.color(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_color(remove_sport(args[1] or ), args[2] or , args[3] or ) end
function p.color1(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_color(remove_sport(args[1] or ), '1', ) end
function p.color32(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_color(remove_sport(args[1] or ), '3', '2') end
function p.style1(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_style1(remove_sport(args[1] or ), args['border'], args['color']) end
function p.style2(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_style2(remove_sport(args[1] or ), args['border'], args['color']) end
function p.header1(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_header1(remove_sport(args[1] or ), args['border']) end
function p.header2(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_header2(remove_sport(args[1] or )) end
function p.stripe1(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_stripe1(remove_sport(args[1] or ), args['border']) end
function p.list(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_list(frame, remove_sport(args[1] or ), args[2] or '1', args[3] or '2', args[4] or '3', args[5] or '4', args[6] or '5', args['sep'] or ) end
function p.check(frame) local args = (frame.args[1] ~= nil) and frame.args or frame:getParent().args return team_check(remove_sport(args[1] or ), args[2] or ) end
function p.testtable(frame) local contrasttable_mod = require("Module:College color/contrast") return contrasttable_mod._testtable(frame.args) end
return p
- ↑ ' .. colors['cite'] .. '